Members receive every new UltraCam beta, with features ahead of the public build and exclusive features to the beta. Here are some of the included features, primarily for TOTK, other games will be updated soon.
The UltraCam Shaders
True HDR, End to End: UltraCam renders the game in real high dynamic range. The tonemapper, built on the excellent work of the RenoDX team, now runs natively inside the game's render pipeline with full control over peak brightness, paper white and colour, so highlights keep their intensity instead of being crushed into SDR.
XeGTAO Ambient Occlusion: A full port of Intel's XeGTAO, with edge aware denoise and four quality presets. Real contact shadows that ground every object in the world.
Volumetric Fog & Point Lights: Height fog with god rays that track the sun and moon's in-game actors, plus a rig of movable lights you place yourself, each casting depth aware contact shadows.
Depth of Field: True sprite bokeh with auto focus and adjustable bokeh size and gamma.
TAA, SMAA, FXAA & CAS: A complete anti aliasing suite with motion vectors and cinematic camera motion blur.
Wet Surfaces & Puddles: Rain beads up on surfaces and refracts a little snapshot of the scene through every drop. The beads trickle down whatever they land on, and puddles pool under cover with screen space reflections along the ripple.
Procedural Particles: Fireflies, butterflies, snow and rain, built entirely on the GPU and properly occluded by the world. Rain gets denser under overhead geometry. Snow thins out beneath it.
Post Processing Filters: Allows you to apply multiple unique filters to really render your heart's desires.
Grade It Yourself: Exposure, contrast, highlights, shadows, saturation and hue shift. Adaptive exposure meters the scene off a luminance histogram and eases the levels as you move between bright and dark areas. Save any look as a preset.
True Composition: Every effect composites into the scene before the game paints its UI. Ambient occlusion never darkens your hearts, Depth of Field never softens the menus, and the inventory never ghosts under TAA.
Tools & Cheats
Realtime Variable Cheats: Sliders and Toggles all in-game. Game speed from 0.25x to 10x, run and climb speed, gravity, damage dealt and taken, weapon durability, stamina drain and rupees. Moon Jump lives here too with variable speeds, with its own strength dial.
Expanded Camera Sequencer: Keyframe a shot and watch it draw itself in 3D. Every keyframe is a point you can grab and move in the world, each one carries its own curve, and you can sequence actors through it as well.
Actor Spawner 2.0: A JSON loader with Blackboards support. Spawn anything with custom weapons, shields, fuses, health and drop tables, then fire it off with a hotkey. Read the guide.
Actor Watcher: Track any actor in real time with bounding boxes and live info, and move them around while you watch.
First Person & Topdown Modes: A proper toggleable first person view. Link's head is hidden, and the camera speed and FOV are yours.
Randomizer: Shuffle enemies, items and weapons for a fresh run.
If you’re passionate about this project, consider becoming a member on the NX-Optimizer Patreon or Ko-fi. Members get early access to new UltraCam builds before public release, including true HDR, ambient occlusion, volumetric fog and the entire graphics stack.