UltraCam is a mod Developed By MaxLastBreath alongside NX-Optimizer. The goal of the mod is to enhance the graphics of the game and allow for Dynamic Gamespeed at over 60+ FPS.
What UltraCam Offers
Smoother Gameplay: Achieve smooth dynamic 60+ FPS gameplay on both the Nintendo Switch and Switch emulators, ensuring an immersive and responsive experience.
Tweaked Physics: Physics have been optimized to run effectively at higher frame rates.
Higher Graphic Fidelity: Allows you to Increase the Internal resolution and offers Quality Improvements. Up to 8K Resolution and 8K Shadow Resolution.
Advanced Free Camera: Allows you to capture moments of your game with ease. Offering Free Camera, Sequencer, Keyframes and Teleportation.
Customizable Settings: Tailor UltraCam to your preferences with user-friendly customization options for a personalized experience.
Why Choose UltraCam?
Reliability and Performance: A lightweight code injection mod designed for optimal performance without compromising quality.
Unique Features: Offering Command Console, Actor Spawner, Teleportation, Free Camera and Lots more.
Constant Development: TOTK UltraCam is being developed everyday by MaxLastBreath.
Beta 19 is the Graphics Update. UltraCam runs its own shader stack inside the game now, and all of it is here first for Patreon and Ko-fi members.
Native HDR (UltraCam): The tonemapper runs inside the game's own pipeline, built on the RenoDX team's work. The sun stays blinding. A Blood Moon holds its deep red instead of clipping to a flat orange smear. Set up guide.
XeGTAO Ambient Occlusion: Intel's XeGTAO, ported in full. Proper ground truth contact shadows with edge aware denoising and four quality presets, not a cheap SSAO approximation.
Volumetric Fog & Light Shafts: True volumetric god rays that follow the real sun and moon, so the beams move with the time of day. Walls and doorways carve shafts of light out of the fog.
Point Lights: A rig of up to four movable lights with their own colour, intensity, radius and contact shadows. They're anchored in world space, so a light stays where you put it while you fly the camera around the shot. A portable lighting kit for Hyrule.
Depth of Field: Multi pass bokeh that draws real bokeh sprites instead of blurring the frame. Right click the screen to pick a focus point, then shape the look with bokeh size and gamma.
TAA, SMAA, FXAA & CAS: Pick the anti aliasing that suits your setup, sharpen it with CAS, and let the new motion vector pass drive cinematic camera motion blur.
Wet Surfaces, Puddles & Particles: Water beads form on surfaces in the rain, and every drop refracts a tiny snapshot of the scene. Puddles gather under trees and walls and mirror the world back. Fireflies, butterflies and snow run entirely on the GPU.
The HUD Stays Sharp: Everything composites before the game draws its UI, so ambient occlusion never darkens your hearts and the inventory never ghosts under TAA.
Actor Spawner 2.0: Spawn any actor with custom weapons, shields, fuse attachments, health and drop tables, then trigger the whole setup from a hotkey. Read the guide.
Input System 2.0: Rebind everything. The free camera, cheats, menus and game controls all accept any key or combination you throw at them.
Facial Animations: Make Link smile. The new animation system under the Game tab plays his facial animations on demand.
Refined Free Camera: A rebuilt smoothing system, an adjustable camera lag that makes pans feel like drone footage, and FOV control on the mouse wheel.
Expanded Cheats: Infinite stamina for running, climbing, swimming and gliding. Duplicate items as you drop them, attach arrows without spending them, and the durability cheat now understands fused parts.
Stability: Heavy memory optimizations, so long play sessions crash a lot less.
A closer look at the Early Access shader stack — drag any divider to compare the before and after.